Leaderboard anchoring bots built via Scott's mechanism
Equity, Blocker & Evaluation
Pre-flop and post-flop equity tools validated against solver ground truth
Blocker tool with correct opponent range computation
EV, Equity Chart, Range Label tools — all production-ready
Action-conditioned range tool: hero range splits with top-5 categories
Exploiter
+7.8 bb/100 EV improvement vs baseline RL (Path A + Path B)
Pivot from NZT to internal bots: faster iteration, quicker error surfacing
Ecology & Bot Reports
Validated approach using internal data: strong correlation confirmed
External data only available late Q1; workaround in progress
OKR Scorecard
Objective
Owner
Status
Scoring 2.0 for leaderboard
David
Near Complete
Format-aware opponent profiles
Jonathan
Mostly Complete
Exploiter results
Gary
Mostly Complete
Equity + blocker tools
Jonathan
Complete
Action-conditioned ranges
Dmitrii
Complete
Ecology + bot reports
Alex
Blocked
MTT / Squid / Omaha scoring
Alex
Mostly Complete
Q2: Scoring 2.0 v2 for MTT/Squid/Omaha • Exploiter to production (resolve ONNX) • CAI pipeline ownership (DA quality + reasoning) • Ecology + bot reports
QuintAce — Marketing
Marketing — Q1 Review
Delivered
Credibility: 6 coaches engaged. 5 high-profile testimonials (Dvoress, Petrangelo, Ivey, Antonius, Fintan Hand). Brad Wilson AMA on r/poker — community called him "more likeable than prior guests"
Content: Blog ready with 9 core USP articles. DA pipeline producing QuintAI articles in volume. Coach Feature and Dual-Takes driving discovery and credibility
Discord: Set up with ~12 pro players recruited into VIP feedback channel pre-launch — direct player input before EA Beta
EA Beta infrastructure: Partnered with product, engineering, and creative — CRM, onboarding flows, end-to-end QA ready
Partnerships: Two dedicated hires (Doron Ziony + Daniel Moosah). Full BD toolkit built from scratch: pitch playbooks, LOIs, onboarding guides, personalized decks, partners portal. Pipeline live across all 4 tracks with early traction
Social media: Reddit active with two-track growth strategy. Full social media strategy completed (platform playbook, content pillars, execution model)
AceLite Reddit mini-app: Built by DC, QA'd and operated by marketing. Only active acquisition channel running inside Reddit throughout Q1
Learnings
Trust earned slowly — credibility signals (testimonials, AMAs, solver accuracy) matter more than volume or speed
AceLite quizzes aren't viral — what spreads is live hands, streams, video. The hand replayer changes this entirely
Team stretched thin — Q2 hires are a must, not a nice-to-have
AI adoption is a real learning curve for a non-technical team — more support needed
Q2 Focus
EA Beta live • Discord community activates once stable • Blog scaling & Ecology Report launching • Partnerships accelerating (early conversations converting) • Social media content experiments with AI-powered production • Monthly AMAs (John Andress next) • Close partnership with product/creative on branding • Key marketing hires
Shared — HR & Hiring
HR & Hiring
P0 Roles
Role
Domain
Stage
FS Eng Manager
AceCoach
Interviewing (Jason Cheung 3rd, Tomas Meszaros 3rd)
Anti-Cheat Manager
Anti-Cheat
10+ interested, sourcing
3x Sr Python
Data Services
Sourcing
Head of Growth
Marketing
JD published
41 active roles (50-60 individual hires)
Recent Wins
Name
Role
Status
Jinwoo Park
Sr RL Infra (Gameplay AI)
Offer accepted
Hung-Tse Lin
Search & Optimization
Offer accepted
Seiry (Wenjie) Yu
AceCoach
Moving forward
Company Health
Self-assessments due — calibration starts next week
BambooHR migration — go-live April 2026
Burnout risk flagged: Mykola (AceCoach)
Cross-Company
How AceGuardian Feeds QuintAce
AG → QA
AG Delivers
QA Needs It For
Solver API (<10s latency)
Range Explorer, Exploit Coach, MCP
Multi-game format contracts
All new game modes, DS pipelines
BEX exploit data + profiles
Exploit Coach, AI Personas
Persona config API
Branded AI opponents, viral challenges
Anti-cheat baselines (PLO GTO)
PLO collusion detection
QA Cross-Team Interfaces
Feature
Interface
Communities
community_id + member_list
Compete Redesign
Community entity API
Social & Viral
Share payload API
Exploit Coach
Strategy Grid component
Multi-Game
Strategy Grid + Decision Overview
Payment
GET /user/{id}/tier
Principle: "No team blocks the other. Agreed interfaces — either side stubs."
Q2 Direction
Q2 Principle: Prove It Works, Then Scale It
Prove It Works
L0 Foundation — accuracy, data pipeline, analytics
L1 Activation — first rank-up loop must be smooth
L2 Pro Experience — Range Explorer, Hand Import, leaks, multi-game
L3 Casual Experience — IC + Compete, Practice Journey, Quick Review
Then Grow It
L4 Beyond GTO — coach styles, exploit coach, real-world data
L5 Viral — invite friends, communities, AI persona campaigns
Then Amplify + Monetize
L6 Content — blog credibility, ecology reports
L7 Gamification — streaks, badges, celebrations
L8 Payment, subscriptions, gating
Each layer has a gate. We don't move up until the current one passes.
Q2 Direction
Next 4 Weeks — Per Team
Team
Focus
By
AceArena
Ship PLO + Squid to prod. Land rank-up loop. All formats playable.
Apr 30
AceCoach
IC in prod. Hand Import stable. Blog live with sign-off.
Apr 14
CAI
Fix IC hand-reading bugs. MCP staging release (PR #793). Preset queries to prod.
Apr 14
Data Services
NRT to prod. Multi-game format contracts (PLO/Squid/MTT).
Every format playable. Casual + pro retention met.
Revenue
Subscription live. First paying users. Coach 90/10.
Growth
5K+ users. 15+ coaches. Blog SEO. Viral measured.
Technology
AI trusted by pros. 3+ operators. Self-serve API.
Team
Key hires made. AI adopted. Eng velocity 3x Q1.
Cross-company: AceGuardian feeds QuintAce via solver API, multi-game format contracts, BEX exploit data, persona config API, and anti-cheat baselines. No team blocks the other — agreed interfaces, either side stubs.
Team Comes First
What went right
18 features shipped — single-game to multi-game platform
NRT engine: batch → sub-second
TabICL breakthrough (AUC 0.95-0.98)
97,851 bots banned (+14.8% QoQ)
gto-glue Rust rewrite (80%+ resource reduction)
6 coaches engaged, blog live, EA launching
What we improve
Integration speed — too many long-lived branches
Production deployment cadence — staging → users faster
Cross-team communication (especially CAI ↔ product)
The pace this quarter was only possible because of the people behind it. To everyone who shipped, debugged, onboarded, integrated, and pushed through Q1 — thank you.