QuintAce

Q1 2026 All-Hands

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AceGuardian + QuintAce

Q1 2026 Recap & Q2 Outlook

All-Hands — Week of April 7, 2026

~104
Team Members
2
Companies
10+
Teams
18
Features Shipped (QA)
360
Anti-Cheat Candidates/Day
6
Coaches Engaged

"World-class teams: superstar players & leaders finding shortest path to hardest problems, delivering multi-x outputs."

Company Overview

Two Companies, One Mission

Mission: Build the foundation model for strategic decision-making — proving it first in the hardest games, then scaling to any competitive domain.
AceGuardian — The Technology Platform

"The commercialized DeepMind for strategic games." B2B AI platform — the AI IS the product.

TeamLeadFocus
Gameplay AIScott / HaRL poker agents, solver, inference, new games
Anti-CheatJohn / YongtaoBot detection, collusion, ecology, multi-platform
TechOps/InfraWilliamInfrastructure, deployment, monitoring
AceSenseRobertPartner game engines (Guandan, Mahjong)
QuintAce — The Product

"Chess.com for Poker → Social Platform for Strategy Games." AG's biggest API customer.

TeamLead
AceArenaVasyl
AceCoachSebastian / Mykola
CAIYannick
Data ServicesAliaksandr
AceExpertDavid Robinson
ProductArturas
UI/UX DesignVitalii
QAGytis
MarketingNicole
HRKim Anh / Jiani

Company Overview

December 2026 — What Winning Looks Like

AceGuardian

GoalTarget
AI QualitySuperhuman across all major poker formats
Anti-Cheat3+ operators, multi-game detection, ecology report published
B2B RevenueSelf-serve API live, QA as reference customer, 1+ external client
ResearchZero-exploitability validated in toy games, universal model
CostGPU spend reduced 30%+ from current $22K/week

QuintAce

GoalTarget
ProductEvery game format playable with complete experience
RetentionD7 >20%, D30 serious 25%, D30 casual 15%
Users5K+ cumulative acquired, 3K+ active
RevenueSubscription infra live, first paying users
Growth15+ coaches with communities, viral coefficient measured
TeamKey hires made, AI adoption embedded, eng velocity 3x Q1

Stage 1 (2026): Chess.com for Poker • Stage 2 (2027-28): Strategy Games • Stage 3 (2029+): Any competitive domain

People

Q1 Recognition — 14 Superstars + 26 Top Performers

Superstars

Aleksandr Gneushev
Anti-Cheat
Yaroslav Panyrka
Gameplay AI
Guilherme Christmann
Gameplay AI
Yuki Huang
Ops & Infra
Adil Shokatayev
Gameplay AI
Luong-Ha Nguyen
Gameplay AI
Scott Chen
Executive
Mykola Yershov
QuintAce
Sebastian Waschnick
QuintAce
Gytis Viskacka
QuintAce
Vasyl Lagutin
QuintAce
David Collier
QuintAce
Sergei Prokopenko
QuintAce
Arturas Kolij
QuintAce

Top Performers

Santosh Bahadur
Anti-Cheat
Theona Ciocirlan
HR
Svilen Todorov
QuintAce
Henry Dang
Ops & Infra
Saeed Shariati
Ops & Infra
Alex Bondarev
Gameplay AI
Breno Pimenta
Gameplay AI
Alex Chen
Gameplay AI
Hung-Tse Lin
Gameplay AI
Nimit Pattanasri
Gameplay AI
Jeffrey Wang
Gameplay AI
Flamur Berisha
Gameplay AI
Trung Trinh
Gameplay AI
Yannick Stephan
QuintAce
Pawel Czarniecki
QuintAce
Eric Hu
QuintAce
Harold Knight
Marketing
Alexander Belovol
QuintAce
Yevhienii Maiboroda
QuintAce
Aleksandar Stefanovic
Ops & Infra
Vladimir Zhelanov
Ops & Infra
Zeyu Wang
QuintAce
Amandeep Meena
QuintAce
Chang Cheng
QuintAce
Eric Tsurikov
AceSense
David Robinson
AceExpert

People

New Joiners & Departures — Q1 2026

37
New Joiners
21
Departures
+16
Net Headcount Change

Key Joiners

MonthCountHighlights
January18Nicole Hartvig (Head of Marketing), Conor Nocher (Community), Harold Knight
February11Hung-Tse Lin (Gameplay AI), Luiz Felipe Kim, Alexander Ververis, Svilen Todorov
March8Justin Lin (Sr Web Eng), Doron Ziony (BD), Daniel Moosah (Partnerships), Chris Harper (Growth), Ionas Pakalnishkis (Anti-Cheat DA)

Departures

MonthCountNotable
January6Chen Chiu Chun, Mykyta Liubarshcuk
February9Jinwoo Park, Kirill Ilichev, Viktor Skrynnikov
March6Tim Chou, Mridul Meharia, Paul Andrei
Early Q2: Yazhe Niu (Gameplay AI, offboarded) + Quan Nguyen (Gameplay AI, last day Apr 11)

AceGuardian — Q1 Recap

AG Q1 Scorecard

878
Gameplay AI PRs (56 repos)
0.95-0.98
TabICL AUC
97,851
WPK Club Bots Banned
15,205
ADL Collusion Cases (+58% QoQ)
90%
Collusion Coverage (was 25%)
+8.6-9.2
BEX Exploit bb/100
DomainKey WinKey Gap
Gameplay AIgto-glue Rust rewrite (80%+ resource reduction). BEX v2: +76 vs +4 bb/hand (tight-agg). GPU solver 5-7x speedup. 9 formats shipped or QA-ready.Solver API ~40s (target <10s). Dense model convergence.
Anti-CheatTabICL AUC 0.95-0.98. 97,851 bots banned (+14.8% QoQ). 6,575 cash pool closures. ADL 15,205 cases (96.68% verified). Group collusion +56% QoQ.Bans ~1,075/day vs 2,500 target. DLv4 Gold blocked (FPR 23.4%).

AceGuardian — Gameplay AI

Gameplay AI — Q1 Review

Delivered

Production

  • 9 formats shipped or QA-ready (Guandan, Pineapple OFC, Bounty/MTT, Bomb Pot, Splash, AOF, Spin, PLO, Squid)
  • BEX exploit coach live: v2 dramatically outperforms GTO — +76 vs +4 bb/hand (tight-agg), +38 vs +1.6 (loose-agg)
  • GPU-accelerated solver: 5-7x speedup, benchmarked vs PioSolver on 300+ action lines
  • 10K+ GTO solver spots for database
  • GTO Glue Rust rewrite (80%+ resource reduction), Triton migration, async queue inference
  • Serving across AceArena, AceCoach, CAI, and Webapp

Research

  • Dynamic MoE universal-cash outperforms specific models (+2.26 BB/HH); trained on ~4.5T hands
  • Dense universal model across all games in universal-poker engine
  • Opponent Modeling validated: imitate human profiles using poker stats
  • Search 30-40x speedup via batch inference; pure search training pipeline complete
  • Configurable bot profiles and colluding agent simulation for anti-cheat
  • RTX5090 cluster setup; decoupled agrl2 into separate packages via JFrog

Missed / Q2 Carries

Q2 Focus

O1: Research Excellence (solver convergence, MoE, universal model, evaluation metrics) • O2: Training Efficiency & Cost (retire agrl2, reduce GPU, better cluster + scheduler) • O3: Opponents + Exploit + Personas (Beyond GTO USP) • O4: AI Service Platform (APIs, multi-game contracts, self-serve)

AceGuardian — Anti-Cheat

Anti-Cheat — Q1 Review

97,851
WPK Bots Banned (+14.8% QoQ)
6,575
Cash Pool Closures (4 platforms)
15,205
ADL Cases (+58% QoQ)
96.68%
ADL Verified Rate

Delivered

Missed / Q2 Carries

Q2 Focus (6 Objectives)

O1: Multi-platform deployment • O2: Scale bans to 2,500-3,000/day (club-level differentiated banning) • O3: Collusion & PLO expansion • O4: Research validation (TabICL trial, domain features) • O5: Ecology Report V0 • O6: AI adoption & workflow scaling

AceGuardian — Q2 Direction

AceGuardian Q2 — What We Need

Gameplay AI

  • Solution quality trusted by pros (Confidence ≥ 4/5)
  • Every game format API ready by end of April
  • Exploit coach data serving to CAI
  • GPU cost trajectory improving (currently $22K/week)

Anti-Cheat

  • Multi-platform coverage expanding (Gold + Global)
  • Ecology Report V0 publishable — B2B marketing asset
  • PLO detection beyond rule-based
  • TabICL from trial to production decision

B2B

  • QuintAce as reference customer for AI services
  • Self-serve API portal for external clients
  • Operator coverage >50% of WPK hands

QuintAce — Q1 Recap

QuintAce Q1 — Committed vs Shipped

AceArena (12 committed)

8 shipped • 1 at 95% • 3 carry to Q2
FeatureStatus
Range ExplorerShipped
Multi-Game EngineShipped
Squid Compete + PracticeShipped
PLO CompeteShipped
GuandanLive
Leagues V0Shipped
Profile + BadgesShipped
PLO Practice95%
MTT / Drills / ExploitQ2

AceCoach (17 P1)

8 shipped4 backend done3 carry
FeatureStatus
Hand ImportShipped
Analysis Mode VueShipped
Blog + R2 CDNShipped
OnboardingShipped
Coach AttributionShipped
Rank-Up LoopBackend done
IC / Preset QueriesBackend done
Session ReviewBackend done
21
Shipped
5
Backend Done
5
Carry to Q2
3
Blocked / Not Started

QuintAce — Q1 Recap

What It Looks Like

Homepage
Homepage + Rank-Up Loop
Leagues
Leagues V0
Strategy Grid
Strategy Grid + Practice
PLO
PLO Range Explorer
Onboarding
Onboarding + AI Opponents
Practice
Practice + IC Feedback
Hand Import
Hand Import
Profile
Player Profile

QuintAce — AceArena

AceArena — Q1 Review

Delivered

OKR Scorecard

OKRVerdict
O1 Multi-Game Engine CoreCLOSED
O2 PLO (Compete + Practice)CLOSED (staging)
O3 Squid (Compete + Practice)CLOSED (staging)
O4 Range ExplorerCLOSED (prod + staging)
O5 GuandanPARTIAL
O6 Leagues V0CLOSED (staging)
O7 MTT (stretch)PARTIAL (PoC)

5 closed, 2 partial. Q2: All 4 formats in Compete + Practice by Apr 30. Exploit Coach + Personas by May. Gamification by June.

QuintAce — AceCoach

AceCoach — Q1 Review

Delivered

OKR Scorecard

OKRVerdict
O1 Performance Analysis & InsightsPARTIAL — core NLHE, multi-game blocked
O2 Conversational CoachingPARTIAL — backends done, IC websocket miss
O3 Engagement & GamificationCARRIES TO Q2
O4 Partner EcosystemPARTIAL — attribution + blog shipped

0 fully closed, 3 partial, 1 carry. Q2: Land rank-up loop + IC + preset queries in prod (week of Apr 7). Growing the Web Platform + full analytics. Viral Share Dialogues. Multi-game AnM (PLO, Squid, MTT).

QuintAce — Product, Design & QA

Product, Design & QA — Q1

Product (Arturas + Svilen)

  • 30+ prototypes built across 7 spec areas (41 screens deployed)
  • 17+ specs written or locked
  • Q2 planning framework: 14 themes, 8 experience layers, 51 P1 features
  • Spec-to-Jira automation tooling
  • Weekly UX-Product syncs

UI/UX Design (Vitalii + team)

  • Badge art system (~60% complete)
  • Onboarding character designs (4 AI opponents)
  • Blog visual redesign
  • PLO Range Explorer UX
  • Compete Mode Redesign wireframes
  • Solution Confidence wireframes (in progress)

QA (Gytis + team)

  • Regression testing across v0.4.0 and v0.5.0
  • Release guide documented with screenshots
  • Multi-game QA coverage expanding (PLO, Squid)

QuintAce — Foundation Teams

CAI — Q1 Review

Delivered

OKR Scorecard

EpicStatus
E1 Session ReviewDONE (100%)
E2 Contextual Quint ChatDONE (100%)
E3 Rank-Up LoopDONE (100%)
E4 Instant Coach99% — blocked on Kafka + FE
E5 Exploit Coach Quint40% → Q2
E6 WPK Phase 190% — auth remaining

Q2: DA Quality Closed Loop • Multi-Game AI (PLO/MTT/Squid) • Production Hardening • MCP Expansion • Quint AI Embedded • Preset Queries to prod

QuintAce — Foundation Teams

Data Services — Q1 Review

NRT Engine — Biggest Infra Upgrade of Q1

23
KRs Delivered (13 func + 10 non-func)
<1s
Latency (was 5-10 min)

Partner Integrations

PartnerModeStatus
Global NRTNRTPROD (Apr 2)
QuintAce BatchBatchPROD (Mar 26)
QuintAce NRTNRTSTAGING — pending sign-off
WPT Gold BatchBatchSTAGING — pending sign-off
WPT Gold NRTNRTDEV (bonus, not planned)

Q2: Land carryovers to PROD • NRT reliability & monitoring • Multi-game pipelines (PLO/Squid/MTT) P0 • Partner integrations (Gold NRT) • CAI capability migrations • Team growth (hire Sr Python Engineers)

QuintAce — Foundation Teams

AceExpert — Q1 Review

Delivered

Scoring & Leaderboards

  • Scoring 2.0 calibrated on real player data, API finalized
  • Unified multi-format scoring: MTT, Squid, Omaha (policy-based v1)
  • Leaderboard anchoring bots built via Scott's mechanism

Equity, Blocker & Evaluation

  • Pre-flop and post-flop equity tools validated against solver ground truth
  • Blocker tool with correct opponent range computation
  • EV, Equity Chart, Range Label tools — all production-ready
  • Action-conditioned range tool: hero range splits with top-5 categories

Exploiter

  • +7.8 bb/100 EV improvement vs baseline RL (Path A + Path B)
  • Pivot from NZT to internal bots: faster iteration, quicker error surfacing

Ecology & Bot Reports

  • Validated approach using internal data: strong correlation confirmed
  • External data only available late Q1; workaround in progress

OKR Scorecard

ObjectiveOwnerStatus
Scoring 2.0 for leaderboardDavidNear Complete
Format-aware opponent profilesJonathanMostly Complete
Exploiter resultsGaryMostly Complete
Equity + blocker toolsJonathanComplete
Action-conditioned rangesDmitriiComplete
Ecology + bot reportsAlexBlocked
MTT / Squid / Omaha scoringAlexMostly Complete

Q2: Scoring 2.0 v2 for MTT/Squid/Omaha • Exploiter to production (resolve ONNX) • CAI pipeline ownership (DA quality + reasoning) • Ecology + bot reports

QuintAce — Marketing

Marketing — Q1 Review

Delivered

Learnings

Q2 Focus

EA Beta live • Discord community activates once stable • Blog scaling & Ecology Report launching • Partnerships accelerating (early conversations converting) • Social media content experiments with AI-powered production • Monthly AMAs (John Andress next) • Close partnership with product/creative on branding • Key marketing hires

Shared — HR & Hiring

HR & Hiring

P0 Roles

RoleDomainStage
FS Eng ManagerAceCoachInterviewing (Jason Cheung 3rd, Tomas Meszaros 3rd)
Anti-Cheat ManagerAnti-Cheat10+ interested, sourcing
3x Sr PythonData ServicesSourcing
Head of GrowthMarketingJD published
41 active roles (50-60 individual hires)

Recent Wins

NameRoleStatus
Jinwoo ParkSr RL Infra (Gameplay AI)Offer accepted
Hung-Tse LinSearch & OptimizationOffer accepted
Seiry (Wenjie) YuAceCoachMoving forward

Company Health

  • Self-assessments due — calibration starts next week
  • BambooHR migration — go-live April 2026
  • Burnout risk flagged: Mykola (AceCoach)

Cross-Company

How AceGuardian Feeds QuintAce

AG → QA

AG DeliversQA Needs It For
Solver API (<10s latency)Range Explorer, Exploit Coach, MCP
Multi-game format contractsAll new game modes, DS pipelines
BEX exploit data + profilesExploit Coach, AI Personas
Persona config APIBranded AI opponents, viral challenges
Anti-cheat baselines (PLO GTO)PLO collusion detection

QA Cross-Team Interfaces

FeatureInterface
Communitiescommunity_id + member_list
Compete RedesignCommunity entity API
Social & ViralShare payload API
Exploit CoachStrategy Grid component
Multi-GameStrategy Grid + Decision Overview
PaymentGET /user/{id}/tier
Principle: "No team blocks the other. Agreed interfaces — either side stubs."

Q2 Direction

Q2 Principle: Prove It Works, Then Scale It

Prove It Works
L0 Foundation — accuracy, data pipeline, analytics
L1 Activation — first rank-up loop must be smooth
L2 Pro Experience — Range Explorer, Hand Import, leaks, multi-game
L3 Casual Experience — IC + Compete, Practice Journey, Quick Review
Then Grow It
L4 Beyond GTO — coach styles, exploit coach, real-world data
L5 Viral — invite friends, communities, AI persona campaigns
Then Amplify + Monetize
L6 Content — blog credibility, ecology reports
L7 Gamification — streaks, badges, celebrations
L8 Payment, subscriptions, gating

Each layer has a gate. We don't move up until the current one passes.

Q2 Direction

Next 4 Weeks — Per Team

TeamFocusBy
AceArenaShip PLO + Squid to prod. Land rank-up loop. All formats playable.Apr 30
AceCoachIC in prod. Hand Import stable. Blog live with sign-off.Apr 14
CAIFix IC hand-reading bugs. MCP staging release (PR #793). Preset queries to prod.Apr 14
Data ServicesNRT to prod. Multi-game format contracts (PLO/Squid/MTT).Apr 14
Gameplay AIQ2 KRs locked (Apr 9). Solver API latency improving. PLO strategy_grid fix.Apr 14
Anti-CheatQ2 plan locked. Continue TabICL deployment trial. Ecology pipeline.Apr 14
AceExpertDA quality improvements. Solution Confidence QA program with coaches.Apr 30
Product + DesignQ2 tracker first update. Remaining L1-L2 specs. Badge art.Apr 14
MarketingEA launch support. Social strategy execution plan. Blog QA.Apr 14
HRPipeline refresh. BambooHR go-live. Self-assessment calibration.Apr 14

Q2 Direction

Q2 Timeline & End-of-Year Milestones

April
L0-L2: Foundation + Activation + Pro
All game formats live. D7 baseline set.
May
L3-L5: Casual + Beyond GTO + Viral
Casual retention improving. Exploit Coach live.
June
L6-L8: Content + Gamification + Monetization
Subscription infra live. 15+ coaches.

December 2026 — If We Succeed

Product
Every format playable. Casual + pro retention met.
Revenue
Subscription live. First paying users. Coach 90/10.
Growth
5K+ users. 15+ coaches. Blog SEO. Viral measured.
Technology
AI trusted by pros. 3+ operators. Self-serve API.
Team
Key hires made. AI adopted. Eng velocity 3x Q1.
Cross-company: AceGuardian feeds QuintAce via solver API, multi-game format contracts, BEX exploit data, persona config API, and anti-cheat baselines. No team blocks the other — agreed interfaces, either side stubs.

Team Comes First

What went right

  • 18 features shipped — single-game to multi-game platform
  • NRT engine: batch → sub-second
  • TabICL breakthrough (AUC 0.95-0.98)
  • 97,851 bots banned (+14.8% QoQ)
  • gto-glue Rust rewrite (80%+ resource reduction)
  • 6 coaches engaged, blog live, EA launching

What we improve

  • Integration speed — too many long-lived branches
  • Production deployment cadence — staging → users faster
  • Cross-team communication (especially CAI ↔ product)
  • Ownership culture — reduce top-down management needs

The pace this quarter was only possible because of the people behind it. To everyone who shipped, debugged, onboarded, integrated, and pushed through Q1 — thank you.

"People come first. Always."

AceGuardian + QuintAce