Weekly execution tracker — maps actual progress against the Q2 plan. Each theme has a target experience and success gate. Features tracked weekly. Themes ordered by experience layer (L1 first → L8 last).
| Gate | Theme | Target | Current | Status | Layer |
|---|---|---|---|---|---|
| All game formats playable | Arena: Multi-Game | 4 games in Compete+Practice | 3 in PROD (NLHE + PLO + Squid); MTT step-1 prototype Apr 30 (Mariana); MTT Analysis Mode v0.1 spec Apr 29 (Svilen); v0.7.0 QA scoped Multi-Game Format | At risk | L1 |
| D7 Retention >20% | Coach: Activation | >20% | No baseline | Not started | L1 |
| First loop <24h | Coach: Activation | >50% complete in 24h | No baseline | Not started | L1 |
| Quint visible in onboarding | Coach: Conversational | >3x usage/session | Not measured | Not started | L1 |
| Hand Import 5+ platforms | Coach: Analysis | 5 platforms | 1 (V1 in QA) | At risk | L2 |
| Session Review surfaces leaks | Coach: Analysis | Actionable leaks shown | In progress | At risk | L2 |
| Personalized drills from real leaks | Arena: Practice | Drill completion >60% | Spec drafted | Not started | L2 |
| Casual Practice Journey Ch.1 | Arena: Practice | >40% complete Ch.1 | Spec + prototype done | Not started | L3 |
| D30 casual improving | Coach: Learning | 8% → 15% | No baseline | Not started | L3 |
| Exploit view in Range Explorer | Arena: Exploit Coach | Users toggle exploit | API released, FE in design | At risk | L4 |
| Non-default personas selected | Arena: AI Personas | Users pick personas | Base 3 shipped | At risk | L4 |
| Viral coefficient measured | Coach: Social & Viral | Baseline set | Not started | Not started | L5 |
| 15+ coaches with communities | Coach: Communities | 15 active | 6 engaged (no communities yet) | At risk | L5 |
| Organic signups >500/mo | Coach: Web Platform | 500/month from web | Blog nearly live | Not started | L6 |
| Badge unlocks drive returns | Arena: Gamification | Daily challenges >30% | Art ~60% | Not started | L7 |
| Subscription infra live | Coach: Monetization | June | Deferred to P2 — revisit when L0-L5 pass | Not started | L8 |
| Feature | Pri | Status | This Week | Blocker |
|---|---|---|---|---|
Game logic all variants Backend API for all game formats | P1🔒 | API delivered | — | — |
Range Explorer per game Format-specific strategy grid for all game types | P1🔒 | ~95% dev | — | — |
PLO Compete Full PLO cash game in Compete mode | P1🔒 | v0.5.0 in PROD; DS quality fix shipped; PLO4 pipeline 67% | DS update Apr 27 (Aliak): action-scores API quality fix shipped (ADS-886) — "wrong/inaccurate" label values corrected. PROD data backfill complete (ADS-888). ADS-530 epic (QuintAce NRT to PROD) closed. PLO4 (ADS-870 epic): 6 pipeline tasks done; luck score blocker resolved by Alex/AceExperts (ADS-875 In Progress); action-scores pipeline + rank notification (ADS-874) in progress. PLO4 progress: 67%. | RL EV accuracy for 4-bet pre-flop in 3-blind half-anti (still open) |
PLO Practice PLO drills and practice hands | P1🔒 | v0.5.0 PROD shipped | Maria working on spot drills first, then league drills (Apr 20 Weekly). | — |
PLO Strategy Grid combo grouping Group PLO combos by category (169 → ~9 groups) | P1 | PLO bucket fix landed | Breno fixed PLO bucket issue weekend Apr 19-20 (Apr 20 Weekly). Bet sizing API path now via Glue. | — |
Squid Hunt Mode V1 Squid game format with hunt mechanics | P1🔒 | v0.5.0 in PROD; Squid pipeline 64% | DS Apr 27 (Aliak): Squid pipeline (ADS-848) has 5 stages done — Kafka contracts (ADS-844), pre-enrichment (ADS-845), enrichment (ADS-846), statistics (ADS-847), Mongo sync (ADS-848). Mongo schema + DBSync silent data loss fix (ADS-953) in review (Sasha). API connection (ADS-849) in progress (Henry). New tasks scoped: action-scores API (ADS-909), player rank notifications (ADS-910). Squid progress: 64%. | — |
Squid Practice + Explorer Drills and range exploration for Squid | P1🔒 | Designs in progress | Dmitry Sergushkin started multi-game Practice + Explorer; new drill setup panel (classic/hunt mode + custom Squid distribution). Player labels switching from P1/P2 → UTG/HJ/CO/BTN/SB. Same modal pattern for Range Explorer settings (UX<>Product Apr 21). | — |
MTT Compete V1 9-player freezeout SNG tournament mode | P1🔒 | Step-1 prototype shipped; in v0.7.0 QA scope | Mariana shipped Tournament Creation step 1 (Basics) prototype Apr 30 at tools/ai_designer/specs/mtt_tournament_creation/prototype/step_1_basics.html — links forward to step_2_tournament_setup.html. v0.7.0 QA doc (Yannick, Apr 28) lists Multi-Game Format integration as main feature. v0.6.0 QA doc explicitly disables "New games (MTT, SNG, ...)" — MTT gated behind v0.7.0. | Data-services PLO4/Squid pipeline completion (DS Q2 tracker Apr 27: PLO4 67%, Squid 64%); ICM data missing from imported tournaments |
MTT Practice + Explorer Tournament-aware drills with ICM evaluation | P1🔒 | Analysis Mode v0.1 spec landed Apr 29 | Svilen shipped MTT Analysis Mode spec v0.1 Apr 29 (specs/mtt/mtt_analysis_spec_v0.1.md, 387 lines). Defines: game-format filters (QuintAce + Partner), player-card with tournament overview stats, hand-stats with stage breakdowns, two-level navigation (tournament list → single tournament view), saved hands, current/next prize logic with late-reg awareness. Out of scope V0.1: Strategy Review (disabled), ICM overlay, Session Review. | Data contract alignment |
Partner Games (Guandan) Chinese card game via AceSense partnership | P1🔒 | Olena offered to take over | Olena to discuss with Eric re: Guandan ticket (Eric loaded; friend system not ready). Horizontal layout pursued as quick solution; portrait deferred. Luiz to share Guandan links + portrait concepts with Olena/Arturas (UX-Product Apr 24). | — |
| Feature | Pri | Status | This Week | Blocker |
|---|---|---|---|---|
Drill engine for all formats Unified drill system supporting PLO, Squid, MTT | P1 | In dev | New Practice Mode drill setup panel design (multi-game) starting — Squid Lab/Squid Value renamed for capitalization consistency (UX<>Product Apr 21). | — |
Personalized Drills Practice specific mistakes (spot drills) or leak patterns (leak drills) | P1 | In dev | Maria progressing on spot drills, then league drills (Apr 20 Weekly). | — |
Bet Sizing Simplification Three-tier bet sizing progression by rank level | P1🔒 | Spec ready, in design | Spec ready and in design — soon ready to push to team (Svilen, Apr 20 Weekly). | — |
Casual Practice Journey Skill-based journey: 11 chapters, 5-tier mastery, connected path UX | P1 | Taxonomy review pre-req | Thanh: review skills + leaks taxonomy before starting casual practice journey. Svilen to schedule meeting Thanh+Svilen+Miguel this week. Miguel to share taxonomy code with Svilen (Apr 20 Weekly). | Taxonomy review |
| Feature | Pri | Status | This Week | Blocker |
|---|---|---|---|---|
Leagues V1 Multi-game leagues building on V0 (6 levels, 50-player pools, 1-month seasons) | P1 | Working in dev | League functionality working; reset done quickly for testing (Vasyl, Apr 20 Weekly). Bryan redesigning communities screens after meeting with Svilen (UX<>Product Apr 21). | — |
Compete Mode Redesign Three entry points: Play Ranked / Community Play / Play with Friends | P1 | Communities-first; friends scrapped for now | Initial technical design for "communities + friends" not viable. Friends scrapped for now — communities first, friends to follow. Svilen drafting communities landing page spec (Apr 20 Weekly + UX-Product Apr 24). Brian assigned card-drill sharing; Olena gets friend system once unblocked (UX-Product Apr 24). | — |
Matchmaking Skill-based opponent matching for Compete mode | P1 | Groundwork via AI personas | Vasyl: matchmaking not yet in dev — groundwork via AI Liquidity Injection + AI personas with different styles/ranks to match league tiers (Apr 20 Weekly). | — |
AI Liquidity Injection AI fills empty Compete seats, transparent labeling, LP-safe | P1 | Foundation for matchmaking | Confirmed as foundation for matchmaking strategy (Vasyl, Apr 20 Weekly). | — |
Share triggers in session results Share buttons on post-session screens (WhatsApp, Discord, X) | P1 | Not started | — | — |
Private tables + share link Invite-only tables shared via link | P1 | Design scope starting | Table Share Dialog starts W16 (Bryan) — Arturas scopes technical constraints first, design follows. Shared visual = image snapshot of inviter + table. | Technical scoping |
Community tables + AI backstop Always-on tables for communities with AI filling empty seats | P1 | Communities first, then friends | Default "Friends Community" with 4 AI personas; 3-community user limit; weekly rank-points leaderboard. Friends scrapped for now per Svilen (Apr 20 Weekly). | — |
| Feature | Pri | Status | This Week | Blocker |
|---|---|---|---|---|
Exploitative ranges in Strategy Grid Toggle GTO vs exploit view in Range Explorer | P1🔒 | API released, FE in design | Carry from Apr 9. Thanh testing exploiter interface this week (CAI–Product Apr 24). | — |
BEX integration Connect exploit engine to Quint AI coaching layer (CAI + Gameplay AI) | P1 | Ian progressing | Miguel: Ian made BX changes and brought it down for testing (Apr 20 Weekly). Yannick OOO until next week; Ian's focus this week = Exploit Coach + Multi Game Format + V2/V3 RL/DS integration (#cai_general). | — |
Range Viewer extension Dropdown to pick opponent profile in Range Explorer | P1 | Not started | — | — |
Opponent archetype dialogue Pre-hand info showing opponent type and suggested adjustments | P1 | Not started | — | — |
Practice against exploit opponents Drill hands against specific exploit profiles | P1 | Not started | — | — |
| Feature | Pri | Status | This Week | Blocker |
|---|---|---|---|---|
6 opponent profiles Add The Caller, The Folder, The Maniac to existing 3 | P1 | Bot profile work transferred to Jonathan | David: handing off bot work to Jonathan, who will use different bot profiles (aggressive/tight/coach) to run DA pipeline and see how article results change by coaching style (CAI/AceExpert Sync Apr 23). Xiangzhi continuing 5-bot creation with shifted strategies — cleaning PR for aggregation tool concurrency (Apr 23). | — |
AI Persona gameplay (stat → FCR) Convert stat profiles to actual gameplay decisions | P1 | Not started | Carry. | — |
Persona selection UI Browse and pick AI opponents before playing | P1 | Not started | P2 — carry. | — |
Persona branding Name, avatar, backstory for each AI persona | P1 | Pivoting to 12 special characters | Vitalii dissatisfied with Roussan's avatar work; team pivoting from current avatar system to 12 special characters (opponents + coaches) — easier to handle by available concept artists. Larger avatar project deferred until ecosystem use (achievements) defined. Roman trialing artist Andrea for full-time Quint art lead role (UX-Product Apr 24). | Art lead hire |
Operator-specific profiles AI mimicking real platform tendencies (e.g., "WPT Global Caller") | P1 | Not started | Thanh: 100+ profiles needed (50–75 strategy/rank + influencer + operator imitation models). Apr 20 Weekly. | — |
User-configurable profiles Custom opponent stats (VPIP, PFR, 3-Bet, AF, etc.) | P1 | Not started | — | — |
| Feature | Pri | Status | This Week | Blocker |
|---|---|---|---|---|
Badge system (10 badges, B/S/G) 10 skill badges with Bronze/Silver/Gold levels | P1 | Tied to taxonomy review | Thanh uncomfortable with current badge system (tied to taxonomy review). Gamification focus shifting to rank-up loop polish with animations + clear progress visibility instead (Apr 20 Weekly). Arturas: badges visible on homepage but missing from league preview dialogues — needs hookup. | Badge art + taxonomy review |
Badge triggers Auto-award badges on gameplay milestones (hands played, rank-ups, streaks) | P1 | Not started | — | — |
Basic badge celebration Animated reward moment when earning a badge | P1 | Not started | Rank animation to use current graphics temporarily until avatar direction locked. | — |
User Profile Player profile page with stats, rank, and history | P1🔒 | ~80% ready; navigation pattern resolved | Profile = popup with close button (not back button — web-app navigation issue per Svilen). Logout moves from sidebar to profile page. Toggles for settings (preferred over chevrons). Tablet uses popup behavior. Avatar+rank+name combined into single container; edit icon next to avatar. Olena to apply changes (UX<>Product Apr 21). Tablet-specific design also requested. | — |
Daily challenges Daily gameplay tasks with rewards (e.g., "Win 3 hands with pocket pairs") | P1 | Not started | — | — |
Friend profile page View another player's profile and stats | P1 | Not started | — | — |
Friend list on profile See and manage friends from profile page | P1 | Not started | — | — |
Achievement milestones Long-term progression goals (e.g., "Play 1000 hands", "Reach Gold") | P1 | Not started | — | — |
| Feature | Pri | Status | This Week | Blocker |
|---|---|---|---|---|
New Onboarding (multi-plan) User picks learning plan on first open, learns core loop | P1 | In QA; Arturas working on game-format presets | Arturas working on onboarding changes including game-format presets and rank-up loop improvements (Apr 20 Weekly). | — |
Revised Onboarding Flow Streamlined first-time user experience | P1🔒 | In dev | Carry from Apr 17. | — |
Homepage & Sidebar Redesign Direct action cards per game format, remove broken progress UI | P1🔒 | Integration section in dev | Olena landing page slider finished except missing one image for "We Poker" (Chinese site file). Colors+assets handed to DC for tools/lessons section (Apr 20 Weekly). Olena to coordinate with Marketing on gradient change urgency — current purple too similar to Lucid/Phenom Poker; team exploring new gradient direction (UX<>Product Apr 21). | Chinese partner screenshots; gradient direction |
Header & Nav Consistency Standardized header/nav across all pages (desktop + mobile) | P1 | Redesign in progress | Carry. | — |
Enhanced celebrations (4-tier) Scaled animations: small win → rank-up → badge → milestone | P1 | Not started | Luiz W16: team proactively identifying gamification moments (streaks, rank-ups, rewards) as features ship. | — |
Re-engagement D3/D7/D14/D30 win-back sequences via email + push + in-app | P1 | Spec done | — | — |
Streak system Daily streak counter with recovery mechanics | P1 | Not started | — | — |
Homepage gamification UX Activity rings and daily goals on homepage | P1 | Not started | — | — |
Landing page Public marketing landing page | P1 | Hotfix Apr 14 + updates in progress | Hotfix Apr 14 to add mailchimp tag for new users (Sebastian #dom_quintace). Coin Case integration screenshots missing (UX-Product Apr 17). Olena working with Mykola to update landing. | — |
Limited Access Beta Invite-only access via codes | P1 | Live | Confirmed invite codes already live (Weekly Execution Apr 13). | — |
| Feature | Pri | Status | This Week | Blocker |
|---|---|---|---|---|
Instant Coach optimization Tune IC triggers for onboarding "aha moment" on good AND bad plays | P1🔒 | O9 In QA — IC + HUD + Bot HUD all in v0.6.0 | CAI Q2 tracker Apr 30: O9 (IC New Flow) — AA-5373/5374 (Mistake & Good Play Adjustments, EV-based) In QA (Gytis); AA-2994 Opponent Profiling/HUD Done; AA-4867 HUD for Bots In QA (added Apr 27). Fix version quintace/0.6.0 applied to all O9 In QA tickets. v0.6.0 QA doc lists IC as main feature. | Web App integration |
Quint AI Button 2-4 contextual questions per page, deep-linking to drills/hands | P1🔒 | Guided Nav 94% (17/18) — final FE integration | CAI Q2 tracker Apr 30 (Yannick): O6 Guided Navigation 94% (17/18 Done). Last item: FE integration AA-5123 (Mykola, Committed). Aman closed /cai-guided-navigation slash command against Thanh's review feedback + 62/62 preset-queries QA pass. Web team (Mykola) re-slated Context Chat + predefined-question flows to 0.7 release (V4 cutover, V2 stripped); CAI-side adapters being aligned to QuintacePresetQueries schema. MCP QA doc for Guided Nav added Apr 30 (Aman, cai/shared/docs/guided-nav-mcp-qa.md) — Claude Desktop testing path with mock + real dev player personas. | FE integration |
Chat UI/UX improvements Better chat interface, response formatting, conversation flow | P1🔒 | Embedded Quint UX expansion proposed | Thanh: explore generic mechanism for embedded Quint — additional box below decision overview / range explorer, OR floating button like Instant Coach. Luiz to design pattern (Apr 20 Weekly). | — |
Additional IC flows New Instant Coach scenarios beyond current coverage | P1🔒 | In progress | — | — |
Exploit Coach in Analysis Exploit recommendations integrated into Analysis mode views | P1🔒 | O5 66% (4/6 QA Validated); David started quality review | CAI Q2 tracker Apr 30: O5 Exploit Coach 66% — 4/6 QA Validated; AA-4707 In Dev (David Robinson started quality review). EV-of-fold bug from Apr 23 (3-blind half-anti, RL post-processing assumes fold EV=0) — no commit-level update this week; carry. Ian: Squid info-format + MTT params + BB-sizing tools API shipped (O2). Ante double-scaling fix + stack-size bug diagnosed with AceExpert (Ian, O3). | RL team EV fix (carry) |
Quint explains exploit "WHY" Quint narrates why exploit differs from GTO in plain language | P1 | Not started | — | — |
Quint in persona voice Quint adopts personality style matching selected AI persona | P1 | Not started | David: prompting needs to change to reflect coach type (tighter player / exploiter) instead of assuming default GTO when calling strategy service with profile param (CAI/AceExpert Apr 23). | — |
| Feature | Pri | Status | This Week | Blocker |
|---|---|---|---|---|
Hand Import V2 Import from PokerStars, GGPoker, ACR, WPT, 888 | P1🔒 | Disabled in v0.6.0 QA — gated for v0.7.0 | v0.6.0 QA doc (Sebastian, Apr 28) explicitly lists "Updated Hand Import flow (has now a status and report)" under Disabled Features. Feature is built but gated for the next release. | DS Kafka topic stability (carry) |
Session Review & Leak Reports AI-generated session review with actionable leak identification | P1🔒 | Leak Review in v0.6.0 QA scope (Homepage + AnM) | v0.6.0 QA doc lists "Leak Review (Homepage + AnM)" as main feature alongside RankUpLoop and IC. Analysis Mode prototype updates shipped Apr 28 (Nick): analysis_hub.html + leak_detail.html + leaks_discovery.html + session_mistakes.html + ui_spec.md (~2,600 LoC). | KI infra for DA pre-population (carry) |
Session Results Multi-Game Post-session summary supporting all game formats | P1🔒 | In progress | — | — |
Multi-Game Analysis: PLO PLO hand analysis with format-specific leak detection | P1 | v0.5.0 PROD shipped | PLO bucket fix landed (Breno, weekend Apr 19-20). Strategy grid now logical for PLO (Apr 20 Weekly). | RL EV accuracy |
Multi-Game Analysis: MTT Tournament hand analysis with ICM-aware evaluation | P1 | Spec v0.1 landed Apr 29 (Svilen) | Svilen shipped MTT Analysis Mode spec v0.1 (387 lines): tournament-list → single-tournament view, stage-based hand stats, saved-hands per-tournament + cross-tournament, current/next-prize logic with late-reg awareness. Two-column expandable hand-history layout (no sticky right panel issue) carried in. ICM analysis overlay still out-of-scope for V0.1. | Data contract; ICM data |
Rank-to-Percentile Mapping "You're Gold = top 25% on PokerStars" (winning players only) | P1 | Alex feasibility doc requested | Alex Bondarev to conduct experiments + write attention-wrap-up document on ELO ranking feasibility for V2 scoring stakeholders (Poker Analytics Apr 22). | David + Aleksandr |
Cross-game Dashboard Unified progress, leaks, and rank view across all formats | P1 | Not started | — | — |
Multi-Game Analysis: Squid Squid hand analysis with format-specific metrics | P2 | Designs in progress | New drill setup panel (classic/hunt mode + custom Squid distribution) being designed by Dmitry Sergushkin. Player labels switching to UTG/HJ/CO/BTN/SB. Same modal pattern for Range Explorer (UX<>Product Apr 21). | Data contract alignment |
| Feature | Pri | Status | This Week | Blocker |
|---|---|---|---|---|
Rank-Up Plan Homepage cards guiding next action in the rank-up loop | P1🔒 | In v0.6.0 QA scope (main feature) | v0.6.0 QA doc (Sebastian, Apr 28) lists RankUpLoop as main feature. Carry from Apr 13 (Sebastian): logic stays in AceCoach for Q2; preferred-game stack edge case still relevant (hands excluded from AnM but counted for RankUp). | — |
Poker Basics Simplified Plan Beginner track with simple language, no solver theory | P1 | Spec + 6 prototypes | No new signal Apr 13-19. | — |
Dual-Lingual Journeys Chinese + English learning paths for Asian market | P1 | i18n in progress | Carry from Apr 9. | — |
Beyond GTO Learning Plan Expert track: solver theory → exploit strategies → population reads | P1 | No spec | — | MISSING SPEC |
| Feature | Pri | Status | This Week | Blocker |
|---|---|---|---|---|
Friend system entity Add/remove friends via share, post-game, search | P1 | Not started | — | — |
Shareable Link Infra /s/{type}/{id} URL scheme with OG meta tags and deep linking | P1 | Not started | — | — |
Share-as-invite infra Every shareable moment = implicit friend add + signup funnel | P1 | Not started | — | — |
Add friend dialog + interstitial Post-game "Add as friend?" prompt + request dialog | P1 | Not started | — | — |
No-login content preview Recipients see shared content without account | P1 | Not started | — | — |
Two-sided invite rewards Both inviter and invitee get rewards on signup | P1 | Not started | — | — |
Progressive nudge Gentle progression from friend connections to community membership | P1 | Not started | — | — |
14 reusable components Shared UI for friend/share/invite across all pages | P1 | Not started | — | — |
Friend streaks Streak counter for playing with the same friend | P1 | Not started | — | — |
| Feature | Pri | Status | This Week | Blocker |
|---|---|---|---|---|
Coach Attribution / Affiliate Generate codes, track signups, view attribution dashboard | P1🔒 | UI gap remaining | — | — |
MCP Foundation Unified MCP server (3→1), partner auth + scoped access | P1🔒 | O4 90% — MCP Expansion in v0.6.0 QA | CAI Q2 tracker Apr 30 (O4): 90% — HandStateSummary shipped across state-modifying MCP tools (Zeyu); DA article tool + v4 test runner shipped; QA 55/55 pass. submit_da_feedback MCP tool submitted (Zeyu, AA-5489); hybrid SKILL.md skill selector opened (Zeyu, AA-5493 In Dev). v0.6.0 QA doc (Sebastian, Apr 28) lists MCP Expansion (CAI) as main feature. Custom-taxonomy LLM agent scoped with Miguel — incremental per-user leak updates every ~20 hands on top of deterministic CSV mapping (Aman, O4). Chris out on holiday Apr 27 – May 6; Chang OOO until May 7 (Valerio covers). | — |
Ecology Reports Platform integrity dashboard, 5 platforms, fairness metrics | P1 | Industry report v1 done; multi-game features starting | Dmitry Sergushkin: completed industry report Apr 20; started multi-game Practice + Explorer feature work (UX<>Product Apr 21). | — |
Community entity + membership Create/join communities with invite codes, free tier: 50 members | P1 | Communities-first approach; spec drafting | No new commit signal Apr 27–30. Carry from Apr 24: Brian redesigning communities work after meeting with Svilen, aiming for concrete v1 by end of week. Svilen drafting "communities landing page" spec. Friends scrapped for now — communities only; friends to follow. | — |
Coach profile pages Public coach pages with bio, community, content (/coach/{slug}) | P1 | Prototypes built | Bryan: Community Web Pages started — extends Communities to web surface. | — |
Content Engine Coach reacts 5-10 min via MCP → auto-publish article + SEO content | P1 | 213-article batch staged; 178 clean / 35 held back | CAI Q2 tracker Apr 30 (O1): DA controlled feedback-loop design committed (Chris/Zeyu/Valerio). Evidence Footer (Range-vs-Range / Hand-vs-Range split) + raw-class villain-range donut fix staged for Harold's 213-article batch — 178 clean, 35 held back on LLM prose issues. AA-5489/5490 (L1 feedback loop) In Dev (Valerio); AA-5687–5690 pipeline tickets In Dev; AA-5674 in Code Review (Zeyu). Chris on holiday Apr 27 – May 6. | Coach review (Chris OOO) |
Community page in-app In-app community view with leaderboard, tables, members | P1 | Not started | — | — |
AI Personas Persona challenge landing pages + Quint adopts persona voice | P1 | Not started | — | — |
Coach Activity feed Coach's recent actions, curated content, annotations | P2 | Deferred — paid community feature | — | — |
Discord integration Discord server linking with role-based access (Tier 2) | P2 | Deferred — paid coach feature | — | — |
Coach tools Coaches create custom drill sets and label leaks for their students | P2 | Deferred — paid coach feature | — | — |
Discord Bot & Async Coaching Quint AI bot in Discord (/analyze, /quiz, /range) | P2 | Deferred — paid coach infra | — | — |
WPT Freeroll/Package Cross-promotion with WPT ecosystem (freerolls, packages) | P2 | Deferred — partner monetization | — | — |
| Feature | Pri | Owner | Status | This Week | Blocker |
|---|---|---|---|---|---|
Blog & Content Platform Blog with 60+ articles, interactive widgets, coach attribution | P1 | TBD | Live on quintace.dev | Blog live + tools/lessons ready on dev — can be made live this week if approved (Weekly Execution Apr 13). Leak of the Week article published; Thanh+Harold iterating on article voice (Slack Apr 17). | — |
Landing & Homepage web Public website homepage with "AI coach" positioning | P1 | TBD | Updates in progress | Integration section done in Figma, handed to Sebastian for implementation with film-strip animation (Luiz W15 Apr 17). Awaiting partner screenshots (Chinese site). | — |
Free Tools & SEO Pages 20 poker tools (/tools/) indexed by Google for organic acquisition | P1 | DC ✅ | 3 tools + 8 lessons dev-ready | Equity Calculator, Hand Analyzer, Range Builder + 8 Duolingo-style lessons finalized + in dev review (Luiz W15 Apr 17). Tools + lessons live on quintace.dev dev env; ready for prod push. | — |
Web Lessons Platform /lessons/ catalog repurposing 386 widgets, coach-curated paths | P1 | DC ✅ | 8 lessons dev-ready | See Free Tools above. Vitalii working on improved design (Weekly Execution Apr 13). | — |
Coach & Partner Web Presence SEO-indexed coach profiles (/coach/{slug}), community discovery | P1 | TBD | Prototypes built | Bryan Community Web Pages starts W16 (Luiz W16). | — |
Viral Challenge Experience /challenge/{persona} branded AI challenge landing pages | P1 | TBD | Not started | — | — |
Outbound & Community Loops Newsletter sequences, article comments, widget → drill deep links | P1 | TBD | Not started | — | — |
| Feature | Pri | Status | This Week | Blocker |
|---|---|---|---|---|
Payment & Subscription Infra Stripe integration, checkout, subscription mgmt, trial system | P2 | Parked — PoC halted | PoC halted, do not merge (Apr 6). Revisit from architecture standpoint when business requires it. | Owner: Arturas |
Freemium Gating UX What users see at limits, upgrade CTAs, trial experience | P2 | No spec | — | Depends on Payment |
Community subscription billing Paid community subs with 90/10 coach/platform split | P2 | Not started | — | Depends on Payment |
Subscription & Partner Economics Free/Plus/Pro/Elite pricing with spot-based gating | P2 | Strategy doc only | — | Depends on Payment |
| Item | Description | Owner | Status | This Week / Notes | Blocks |
|---|---|---|---|---|---|
DS NRT Engine → PROD | Near-real-time scoring (24 features) for multi-game analysis | Aliak | ADS-530 NRT epic CLOSED; PROD backfill DONE | DS Q2 tracker update Apr 27 (Aliak): ADS-530 epic (QuintAce NRT to PROD) closed. ADS-888 PROD data backfill complete. ADS-886 action-scores quality fix shipped ("wrong/inaccurate" labels corrected). ADS-872 (Strategy API game_mode_code re-alignment) resolved. QAce deployed to PROD (ADS-826). WPT Gold batch to PROD (ADS-704) 13/15 done — promote data pipelines (ADS-716) + API v2 (ADS-912) to Gold PROD remain. O2 enrichment perf optimization (ADS-891) done: 6 code changes (asyncio CPU offload, semaphore scope, in-flight queue right-sizing, connection pool, retry/timeout, zstd compression). | Gold Staging API deploy (ADS-936) |
Single Endpoint Convergence | Unified scoring/strategy API endpoint across clients | Breno | Glue migration ongoing | No new commit-level signal Apr 27–30. Carry: Strategy Grid → Glue API ongoing; Glue defaulting common params to reduce drift. PLO bucket fix landed weekend Apr 19–20. | Consistent scoring across Quintace + clients |
Analytics & Measurement | D7/D30 retention tracking, funnel analysis, go/no-go gates | Sebastian | Carry | No new signal Apr 27–30. | L0 gate — all metrics depend on this |
Platform Infrastructure | Push notifications, social auth, Kafka events, native app prep | Sebastian | v0.6.0 QA scoped Apr 28; v0.7.0 QA scoped Apr 28 | Sebastian shipped v0.6.0 QA doc Apr 28 (releases/v0.6.0/QA_v0.6.0.md): main features RankUpLoop, Leak Review (Homepage + AnM), Instant Coach, MCP Expansion (CAI). Minor: User profile changes, Web Platform Lessons (FE only), Badges. Disabled: Updated Hand Import flow, MTT/SNG. Aiming staging Wednesday → PROD Thursday. Yannick added v0.7.0 QA doc Apr 28 (releases/v0.7.0/QA_v0.7.0.md): main features Multi Game Format integration (Webapp + CAI) + Guided Navigation (WebApp + CAI). | — |
Design System & Brand | Badge art, visual consistency, design system sync (web + app) | Vitalii + Olena | Carry | No new commit-level signal Apr 27–30 on avatar pivot or gradient change. Carry from Apr 24: 12 special characters approach; Roman trialing Andrea as art-lead. Olena testing new gradient direction. | Art-lead hire blocks badges + persona art |
Share & Content Tech Stack | OG image generation, SEO infra, content pipeline | Coach team | Carry | No new signal Apr 27–30. | — |
Anti-cheat — GeoComply Phase 3 | CatBoost classifier with profile + account features | Ionas Pakalnishkis | Evaluation phase | Apr 30: GeoComply features model doc shipped (anti-cheat/projects/cash-pool-bot-features/geocomply_features_model.md, 173 lines) — Phase 3 enriches baseline with core_view.user_profile_summary + pkw_db_coin.user_main joins; 15 new engineered features (username/nickname/avatar/account-type signals). Production save still commented out. Reference for QuintAce ecology integrity work. | — |
| Feature | Interface | Status |
|---|---|---|
Communities | community_id + member_list | AceArena owns — starting this month (Apr 6/9) |
Compete Redesign | Community entity API | Linked to community entity — AceArena |
Social & Viral | Share payload API | Not defined |
Exploit Coach | Strategy Grid component | Existing |
Gamification | Badge event triggers | Not defined |
Multi-Game | Strategy Grid + Decision Overview + canonical data format | v0.7.0 QA scope (Apr 28); Multi-Game Format integration (Webapp + CAI) is the named main feature for the next release |
AI Personas | Persona config API | Not defined |
Payment | GET /user/{id}/tier | Parked — PoC halted (Apr 6) |
tools/ai_designer/specs/mtt_tournament_creation/prototype/step_1_basics.html (490 LoC). First concrete MTT artefact in repo. Forward-links to a planned step_2_tournament_setup.html (next prototype step).specs/mtt/mtt_analysis_spec_v0.1.md (387 lines). Two-level navigation (tournament list → single tournament view), stage-based hand stats, saved hands per-tournament + cross-tournament, current/next-prize logic with late-reg awareness. Strategy Review, ICM overlay, and Session Review explicitly out-of-scope for V0.1.execution/releases/v0.6.0/QA_v0.6.0.md). Main features: RankUpLoop, Leak Review (Homepage + AnM), Instant Coach, MCP Expansion (CAI). Minor: User profile changes, Web Platform Lessons (FE only), Badges. Disabled: Updated Hand Import flow (status + report), MTT/SNG. Known issue: mobile issues after global zoom removed. Timeline: staging Wed, PROD Thu.execution/releases/v0.7.0/QA_v0.7.0.md). Main features: Multi Game Format integration (Webapp + CAI) + Guided Navigation (WebApp + CAI). Hand Import gated for v0.7.0; MTT/SNG gated for v0.7.0.data-services/execution/q2/Q2_Execution_Tracker.md). ADS-530 done. ADS-888 PROD backfill complete. ADS-886 action-scores quality fix shipped. ADS-872 Strategy API game_mode_code realigned. QAce deployed PROD (ADS-826). WPT Gold batch (ADS-704) 13/15: API v2 (ADS-912) and pipelines (ADS-716) remain to promote.QuintacePresetQueries schema. O9 IC New Flow — AA-4867 HUD for Bots In QA (Apr 27). All O9 In-QA tickets (AA-5373, AA-5374, AA-2994, AA-4867) tagged with quintace/0.6.0. O2 Multi-Game: 6 agent MTT/Squid items Done in Apr 29 sync — chat (AA-5476), decision_analysis (AA-5478), drills (AA-5479), guidance (AA-5480), preset_queries (AA-5484), quintace (AA-5485). All Amandeep/Ian. O1 DA Quality: 26% (10/39). AA-5687–5690 pipeline tickets In Dev. AA-5489/5490 L1 feedback loop In Dev (Valerio). AA-5674 Code Review (Zeyu). AA-5493 hybrid SKILL.md selector In Dev. O4 MCP: 90%. HandStateSummary shipped across state-modifying tools (Zeyu); QA 55/55 pass. Custom-taxonomy LLM agent scoped with Miguel (incremental per-user leak updates every ~20 hands on top of deterministic CSV mapping). O5 Exploit Coach: 66% (4/6 QA Validated). AA-4707 In Dev (David Robinson started quality review).https://app.datadoghq.com/dashboard/s9p-gg7-33s/. O3 production hardening documented in architecture.md §19D with explicit Slack-channel refs.cai/shared/docs/guided-nav-mcp-qa.md (83 lines). Claude Desktop testing path with mock + real dev-player personas, page-scoped scenarios, custom-persona flow.analysis_hub.html (625 LoC), leak_detail.html (405 LoC), leaks_discovery.html (563 LoC), session_mistakes.html (392 LoC) + ui_spec.md (619 LoC). ~2,600 LoC new prototype + spec content. Also moved AI Design feedback into tools/ai_design_feedback/ (README + SHIP_PLAN + prompt + scorecard template, 5 files / 335 LoC).execution/html/product.html 1,123 lines + execution/html/planning-index.html 364 lines).anti-cheat/projects/cash-pool-bot-features/geocomply_features_model.md (173 lines). CatBoost classifier with core_view.user_profile_summary + pkw_db_coin.user_main joins; 15 new features (username/nickname/avatar/account-type signals). Evaluation phase — production save commented out.article2, article_status, article_list — async generation of HTML+SVG artifacts in ~1 min via cloud desktop on staging. Chang OOO until May 7 (Valerio covers).dataservices.hand-processing-status Kafka topic. Deployed to dev; debugging missing status for one test hand with Sasha.planning/q1/v0 · last updated 2026-04-30 · auto-generated from Q2_Tactical_Execution_vs_Planning.md